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Displaying 385-396 of 443 Results

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Teaching Innovation
  • PI Aaron Glassman

    CO-I Rosalee Opengart

  • This research will examine the role of cognitive predisposition in the ability of university students to operationalize innovation. Using Regulatory Focus Theory as a lens, different university curricula from schools teaching innovation will be compared to determine if there is a specific way in which innovation could be taught to allow the most number of students to operationalize the concept of innovation. Finally, innovation as a concept will be connected to entrepreneurship and creativity and the scope of the research widened for further study.
Team Cognition in Human-Automation Teams
  • PI Haydee Maria Cuevas

  • The overall goal of this research project is to investigate the essential knowledge, skills and abilities, and attitudes (KSAs) that are indicative of successful UAS operator performance.
Technology Survey on UAS Propulsion Systems
  • PI Timothy Wilson

  • The purpose of this paper is to cast in broad strokes the scope, schedule and cost of a Technology Survey on UAS Propulsion Systems which composes Phase 1.
Telerobotic Perception During Asteroid and Mars Regolith Operations Sensor Research and Development
  • PI Richard Prazenica

    CO-I Hever Moncayo

  • In this project, Embry-Riddle Aeronautical University is investigating, together with NASA Kennedy Space Center, the effect of difficult lighting and dust conditions on Telerobotic Perception Systems to better assess and refine regolith operations for asteroid, Mars, and polar lunar missions. 
The Covariant Stone-von Neumann Theorem for Actions of Abelian Groups on C*-algebras of Compact Operators
  • PI Lara Ismert

  • This is a collaborative work with Leonard Huang, Ph.D. at the University of Nevada, Reno.
The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)
  • PI Barbara Chaparro

    PI Joseph Keebler

    CO-I Mikki Phan, User Experience Researcher, Google

  • The purpose of this research is to develop and psychometrically validate a new instrument that comprehensively measures video game satisfaction based on key factors. The video game industry often conducts playtesting sessions in order to provide insight into players’ attitudes and preferences. However, quality feedback is difficult to obtain from playtesting sessions without a quality gaming assessment tool. ​

The Effect of Using PollEverywhere Technology in Large-Lecture Classrooms
  • The purpose of this research is to investigate the impact of using PollEverywhere web software on student engagement in large lecture courses.
The Effects of Carry-on Baggage on Aircraft Evacuation Efficiency
  • PI Sang-A Lee

  • Overall, two studies were conducted to provide an outline of the factors that affect and affected by carry-on baggage. Study 1 used an agent-based model, AnyLogic, to simulate the aircraft evacuation model of an A380. The model was validated, and a two-way Analysis of Variance (ANOVA) was conducted to examine the effects of the percentage of passengers evacuating with carry-on baggage and exit selection choices on the total evacuation time. The simulation results suggested that the mean evacuation time for 0% was significantly lower than 50% and 80%. The mean evacuation time for the shortest queue choice was also lower than the closest exit choice. Study 2 used an expanded theory of planned behavior (TPB) to determine the factors that affect passengers’ intentions to evacuate with carry-on baggage. The confirmatory factor analysis (CFA) and structural equation model (SEM) were used to analyze the data. The results indicated that attitude was the significant determinant of passengers’ intention to evacuate with carry-on baggage.

The Effects of Remotely Piloted Aircraft Command and Control Latency during Within-Visual-Range Air-To-Air Combat
  • PI David Thirtyacre

    CO-I David Cross

  • The type of military missions conducted by remotely piloted aircraft continues to expand into all facets of operations including air-to-air combat. While future within-visual-range air-to-air combat will be piloted by artificial intelligence, remotely piloted aircraft will likely first see combat. The purpose of this study was to quantify the effect of latency on one-versus-one, within-visual-range air-to-air combat success during both high-speed and low-speed engagements. The research employed a repeated-measures experimental design to test the various hypothesis associated with command and control latency. Participants experienced in air-to-air combat were subjected to various latency inputs during one-versus-one simulated combat using a virtual-reality simulator and scored on the combat success of each engagement. This research was pursued in coordination with the Air Force Research Laboratory and the United States Air Force Warfare Center.

The Engagement of Non-Traditional Students in Online Engineering Pathways
  • This project aims to serve the national interest by identifying best practices for improving the persistence and advancement of adult and veteran students pursuing online engineering degrees. Through the introduction of peer leaders and synchronous recitation sessions, students will receive additional support beyond what is traditionally offered in online modalities. Moreover, peer-led team learning environments create safe havens where foundational math and engineering principles may be explored outside the instructor-student hierarchical structure. Learning from fellow students who recently completed the course can provide motivation, context, and example for undergraduate students, especially those from adult and veteran populations who may not be comfortable with online learning or perhaps have been out of the formal academic environment for some time. 


The impact of corporate social responsibility communication on corporate reputation
  • PI Doreen McGunagle

    CO-I Dixie Button

  • The goal of this research project is to analyze the ethics of social media used by U.S. airlines. In particular, how the four major carriers, Southwest Airlines, Delta, United, and American Airlines Group, stack up against each other in terms of privacy and the ethical use of information obtained via social media sites such as Facebook.